Checking In And News!

Hey everyone! I hope everyone is doing well, especially with Covid running rampant across the world. Make sure you are staying safe and taking all the necessary precautions to keep you and your family’s safe ^_^

NEWBIES N’ OLDIES
Before getting started with the check-in and the news, I first wanted to thank all the new patrons who have joined over the last two months! So please say hello to the following individuals…
Tom W.
Brendan G.
Astra116
Avix V.
Domiel

Aexonia
Blake
Clayton D.R.
Wither Sans
and finally, Ben

Thank you so much for your generous donations toward the development of my games and my little company-thing, Adventure and Mischief Studios! It’s patronage like yours that help keep us indie-devs afloat so that we can continue bringing you original and quality content!

I also would like to thank those of you have been sticking through these quieter times of development while the new engine is being created. You’ve helped support my family and I, as well as all the work I’ve been doing and all the work the new engine creator has been doing. So I just wanted to take a moment and remind you all that you are very appreciated and hopefully all the waiting will be worth it.

CHECKING-IN
I do apologize for not checking-in a little sooner than this but honestly, there’s been nothing substantial to report, at least until now. The new engine for Apocamorphosis is about half-way through development with most of the harder-to-code systems already in place. This means the easier, more fun aspects lie ahead and of course polishing and testing once the prototype is ready.

Keep in mind, Apocamorphosis will be moving away from Quest and into a more browser-based setting; meaning it’ll be more light-weight, will support more functions and be available for every operating system.

During all of this, I’ve been tossing around ideas to herald the rebirth of the game, such as a semi-new title and a lot of other things I’ve been meaning to focus on when I was originally finishing the remaster. I’ve also been tossing around other ideas that I’ll likely make into a couple of polls that I think all of you will be interested in. I would certainly love some feedback with those when the time comes.

In addition, I’ve been working on several scenes while the engine is being developed. New sex scenes have been written, I’m currently working on the new events and the directions the player can go at the very beginning of the game. Of course, nothing has been coded or expanded on outside of the general writing because the coding for the engine will be slightly different. Notes are being made though so I’ll know what to do when the time comes. I plan on remastering the rest of the items as well during this time so that when the new engine is released you’ll have a ton of new content to explore. I’m hoping to have at least ten of the first fifteen encounters finished (currently working on 2 atm) but if I can get a good pace going there might be more (some are longer than others though with more in-depth choices to be made)!

That’s really about it. I’m still working on writing those scenes and remastering items while the engine designer is slaving away at bringing the engine and it’s UI to life. We’ve hit about the half-way point now and hope to have a working prototype ready by the end of summer. You know the old saying though… “The best laid schemes o’ mice an’ men / Gang aft a-gley.” — or if you’re more familiar with the modern translations: “The best-laid plans of mice and men often go awry” meaning no matter many dead-lines are set. I can’t promise or guarantee exact figures or dates. It’s coming though! ^_^

Anonynn.

Author: Anonynn

Apocamorphosis Official Page

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